
Wookash Podcast
Technical conversations with inspiring figures about programming, game engines, graphics, and more.
Odcinki

What Makes a Good Physics Engine? | Erin Catto
Read the paper on Iterative Dynamics with Temporal Coherence here: https://box2d.org/files/ErinCatto_IterativeDynamics_GDC2005.pdfWishlist The legend of California on Steam here: https://store.steampowered.com/app/2550530/The_Legend_of_California/Join the Discord here: https://discord.com/invite/thelegendofcaliforniaErin CattoMentioned Website: https://box2d.org/X: https://x.com/erin_catto?lang=en

Jonas Kyratzes on shaping game narratives
Check out his Audio Dramas: https://jonas-kyratzes.net/audio-dramas/Jonas KyratzesWebsite: https://jonas-kyratzes.net/X: https://x.com/JonasKyratzesBluesky: https://bsky.app/profile/jonaskyratzes.bsky.socialWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast

Databases Should Do More | Tyler Cloutier
Tyler CloutierSpacetimeDB: https://spacetimedb.com/Mentioned link to discord and other communities: https://spacetimedb.com/communityX: https://x.com/TylerFCloutier?lang=enBlog: https://spacetimedb.com/blogWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/

Be a systems programmer - Q&A with Ryan Fleury
This is Part 3 of RADDBG stream with Ryan - the Q&A part!Part 1: Ryan Fleury teaches me RADDBGPart 2: RADDBG under the hoodRyan's blog Digital Grove (mentioned): http://rfleury.com/Ryan FleuryX: https://x.com/ryanjfleuryRAD Debugger (Open Source): https://github.com/EpicGamesExt/radde…Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spoti

Who is Dmitriy Kovalenko?
Part one: fff vs ripgrep? | Dmitriy KovalenkoThe parts are reversed chronologically - this is the intro part, where I talked to Dmitriy about his experience! Then we switched to the “fff” side of things - which was published separately!Dmitriy KovalenkoWebsite: https://dmtrkovalenko.dev/GitHub: https://github.com/dmtrKovalenkoX: https://x.com/neogoose_btwWookash PodcastShow links: https://podcaste

fff vs ripgrep? | Dmitriy Kovalenko
Dmitriy KovalenkoWebsite: https://dmtrkovalenko.dev/GitHub: https://github.com/dmtrKovalenkoX: https://x.com/neogoose_btwWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuF

A look at RADDBG source code with Ryan Fleury
Part 1: https://www.youtube.com/watch?v=rcJwvx2CTZYRyan FleuryX: https://x.com/ryanjfleury?lang=enRAD Debugger (Open Source): https://github.com/EpicGamesExt/radde…Ryan's blog Digital Grove: https://www.rfleury.com/aboutWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.c

Jon Blow & Billy Basso on ORDER game design
Order of the Sinking Star DEMO available NOW on Steam! https://store.steampowered.com/app/499170/Order_of_the_Sinking_Star/X: https://x.com/SinkingStarGameJonathan BlowX: https://x.com/Jonathan_BlowTwitch: https://twitch.tv/j_blowYouTube: https://www.youtube.com/user/jblow888Billy BassoAnimal Well website: https://www.animalwell.net/Animal Well X: https://x.com/Billy_Basso?lang=enBilly’s X: https:

What Makes a Great RPG? | Simon Carter
Moonring (Dene Carter, Overwhelmingly positive, FREE, RPG game!)Steam: https://store.steampowered.com/app/2373630/Moonring/Nintendo: https://www.nintendo.com/us/store/products/moonring-dx-switch/?srsltid=AfmBOop0hG_nIpnGmc_Cue-OMWK9vogSVK12EM57k5rrCP7XIBjp6kVzSimon CarterBlog: https://blog.simoncarter.me/blog/GitHub: https://github.com/bbbscarterMastodon: https://mastodon.gamedev.place/@bbbscarter

Sub-pixel Anton’s tracking tech
Anton MikhailovX: https://x.com/antovskyAnton’s Calculator - Naut: https://antovsky.itch.io/nautBen VisnessBlog: https://bvisness.me/GitHub: https://github.com/bvisnessX: https://x.com/its_bvisness?lang=enWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/w

Everything is a watch window | RADDBG with Ryan
Ryan FleuryX: https://x.com/ryanjfleury?lang=enRAD Debugger (Open Source): https://github.com/EpicGamesExt/radde...Ryan's blog Digital Grove: https://www.rfleury.com/aboutWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481You

Why C++ Keeps Getting Bigger
Bryce Adelstein LelbachX: https://x.com/blelbachGitHub: https://github.com/brycelelbachADSP: The Podcast: https://adspthepodcast.com/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J

Implementing File Pilot feature on stream!
Vjekoslav KrajačićFile Pilot: https://filepilot.tech/Handmade: https://filepilot.handmade.network/YouTube: https://www.youtube.com/channel/UCSZsgOOTYWadgPR-Ajxn86QX: https://x.com/vkrajacicWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/i

The code architecture of Mewgenics | Tyler Glaiel
Tyler GlaielMewgenics: https://store.steampowered.com/app/686060/Mewgenics/Tyler’s Website: https://www.glaielgames.com/Blog: https://blog.tylerglaiel.com/X: https://x.com/TylerGlaielWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id16831

Cameron DaCamara on his cool code editor - fred
Cameron DaCamaraFred Editor: https://fred-dev.tech/LinkedIn: https://www.linkedin.com/in/cameron-dacamara-48360565/Blog: https://cdacamar.github.io/about/Microsoft Blog: https://devblogs.microsoft.com/cppblog/author/cadacama/GitHub: https://github.com/cdacamarWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

Can this C code survive Anton’s review?
Reviewed game repository: https://github.com/yudkowsky/cereusAnton MikhailovX: https://x.com/antovskyAnton’s Calculator - Naut: https://antovsky.itch.io/nautWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.

Sean Barrett | Making a game in Visual Studio from 1997
Sean BarrettWebsite:https://nothings.org/Thief engine post: https://nothings.org/gamedev/thief_rendering.htmlGithub: https://github.com/nothingsBluesky: https://bsky.app/profile/nothings.bsky.socialX: https://x.com/nothingsYoutube: https://www.youtube.com/user/silverspaceship/videosWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show

Sebastian Aaltonen on rendering
Sebastian AaltonenX: https://x.com/SebAaltonenWebsite: https://www.sebastianaaltonen.com/GitHub: https://github.com/sebbbiWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0Eu

Valentin Ignatev on Jai, Macros, and Metaprogramming
Valentin IgnatevX: https://x.com/valigoYouTube: https://www.youtube.com/@valigotechGitHub: https://github.com/valignatevTwitch: https://www.twitch.tv/valigoWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.y

The Moment Programming Clicked | Fabien Giesen
Link to the first part of the discussion: Compression Isn’t Just About Size | Fabian GiesenFabien GiesenX: https://x.com/rygorous?lang=enThe Ryg Blog: https://fgiesen.wordpress.com/GitHub: https://github.com/rygorousYouTube: https://www.youtube.com/channel/UCcRaa0AcYX32c0m8wJJHNWg/videosWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com

Valentin Ignatev | AI, jai, and the Future of Programming
Valentin IgnatevX: https://x.com/valigoYouTube: https://www.youtube.com/@valigotechGitHub: https://github.com/valignatevTwitch: https://www.twitch.tv/valigoWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.y

Compression Flavours | Fabian Giesen
Fabien GiesenX: https://x.com/rygorous?lang=enThe Ryg Blog: https://fgiesen.wordpress.com/GitHub: https://github.com/rygorousYouTube: https://www.youtube.com/channel/UCcRaa0AcYX32c0m8wJJHNWg/videosWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-p

GPU Texture Compression Explained
Ignacio CastañoLucidon: https://ludicon.com/castano/Spark: https://ludicon.com/spark/Spark.js: https://ludicon.com/sparkjs/Mastodon: https://mastodon.gamedev.place/@castanoBlog: https://www.ludicon.com/castano/blog/GitHub: https://github.com/castanoWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podca

We Reviewed My First Game Code
Anton MikhailovX: https://x.com/antovskyAnton’s Calculator - Naut: https://antovsky.itch.io/nautWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anch

Mark Healey | From LittleBigPlanet to Dreams
Mark HealeyX: https://x.com/marcoshealeyWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_pod

Code Review of Anton’s 2008 C++
Anton MikhailovX: https://x.com/antovskyAnton’s Calculator - Naut: https://antovsky.itch.io/nautWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anch

Can Fiddling With Meshes Improve Game’s Performance?
Arseny KapoulkineMastadon: https://mastodon.gamedev.place/@zeuxX: https://x.com/zeuxcg?lang=enGitHub: https://github.com/zeuxBlog: https://zeux.io/about/YouTube: https://www.youtube.com/@zeuxcgWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podca

Mike Turitzin | SDF game engine? | Mike Turitzin
Link to Mentioned Mike’s Video on SDF Engine: https://www.youtube.com/watch?v=il-TXbn5iMAMike TuritzinWebsite: https://miketuritzin.com/X: https://x.com/miketuritzin?lang=enLinkedIn: https://www.linkedin.com/in/michael-turitzin-b005928/GitHub:https://github.com/miketuritzinYoutube: https://www.youtube.com/@Mike-TuritzinWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-sciga

Why Did You Start a Podcast?
Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast

How Fil-C Works
Filip PizłoFil C Website: https://fil-c.orgFil C GitHub: https://github.com/pizlonator/fil-cWebsite: http://www.filpizlo.com/X: https://x.com/filpizlo?lang=enYoutube: https://www.youtube.com/@pizlonatorCasey MuratoriHandmade Hero: https://handmadehero.orgComputer Enhance: https://www.computerenhance.comWebsite: https://caseymuratori.com/X: https://x.com/cmuratori?lang=enYouTube: / @mollyrocket

Delaney Gillilian | What Happens When You Question Web Defaults
Delaney GillilanX: https://x.com/DelaneyGillilanDatastar: https://data-star.dev/GitHub: https://github.com/delaneyjWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt7

Alex Evans | Building Hardware One Step at a Time
Alex EvansX: https://x.com/mmalexAlex’s Synthesizer: https://plinkysynth.com/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/po

Chuck Jazdzewski on making new UI paradigms
Chuck JazdzewskiX: https://x.com/chuckjazGitHub: https://github.com/chuckjaz Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/po

Anton’s Lesson on State Management in C++
Anton MikhailovX: https://x.com/antovskyAnton’s Calculator - Naut: https://antovsky.itch.io/naut Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anc

Passion for programming and life | Sander J. Skjegstad
Hey! Every time I talk to Sander, I'm amazed how much passion & and positive energy he has :) I love to hang out with him, and was a lot of fun to finally sit down for a podcast with Sander! We talk about his rocky studies, programming, audio, working on movie sets, organizing BSC & more!https://x.com/SanderSkjegstadSee his BSC talk here - incredible spectacle, best talk IMO!https://ww

Jonathan Blow on upcoming game, jai programming, and more!
Hey! Jonathan Blow joined me one more time to talk about Order of The Sinking Star as well as jai and more! Wishlist Order of the Sinking Star here!https://store.steampowered.com/app/499170/Order_of_the_Sinking_Star/https://x.com/SinkingStarGamehttps://x.com/Jonathan_Blowhttps://twitch.tv/j_blowWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spo

Jan Wilczek | The Engineering Side of Sound
Jan WilczekWebsite:https://thewolfsound.com?utm_source=wookash-podcast-87&utm_medium=podcastWolfSound Academy Course: https://www.wolfsoundacademy.com/dsp?utm_source=wookash-podcast-87&utm_medium=podcastJuce C++ Framework Course: https://www.wolfsoundacademy.com/juce?utm_source=wookash-podcast-87&utm_medium=podcastGitHub: https://github.com/JanWilczekYouTube: https://www.youtube.com/ch
![[Video] GingerBill designs AsyncIO for Odin live](https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/37055153/37055153-1740836146630-7ae7832c6bfc3.jpg)
[Video] GingerBill designs AsyncIO for Odin live
Hey! GingerBill - the author of Odin programming language - has joined me for a live coding session. He designed AsyncIO module for Odin, and we talked about how you can do it on various OSes, as well as more stuff like coloring functions (for the case of async / await features of some langauges). Enjoy!https://odin-lang.org/https://www.gingerbill.org/Wookash PodcastShow links: https://podcasters.

Charlie Malmqvist | Performance Without Tricks
Charlie MalmqvistX: https://x.com/CharlieMQV?lang=enWebsite: https://charliemqv.com/Donation link: https://charliemqv.com/supportGitHub: https://github.com/asbottDiscord: https://discord.com/invite/KySQRAE2RvWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcas

Ben Visness | New paradigm for web development
Ben VisnessBlog: https://bvisness.me/GitHub: https://github.com/bvisnessX: https://x.com/its_bvisness?lang=enWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS:

Andreas Fredriksson on Shipping Games
Andreas FredrikssonLEGENDARY Amiga Demo - EON https://www.youtube.com/watch?v=iD9xk3SDSYcBlog: https://deplinenoise.wordpress.com/GitHub: https://github.com/deplinenoiseGDC 2017 Cache Simulator: https://www.youtube.com/watch?v=SZOr0m-K5PQC# to Machine Code: https://www.youtube.com/watch?v=NF6kcNS6U80Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://ope

Fabian Giesen | The Part That Nobody Teaches
Fabian GiesenX: https://x.com/rygorous?lang=enThe Ryg Blog: https://fgiesen.wordpress.com/GitHub: https://github.com/rygorousYouTube: https://www.youtube.com/channel/UCcRaa0AcYX32c0m8wJJHNWg/videosFabian’s addendum:This is a 500kV switch disconnecting under load https://www.youtube.com/watch?v=GMbN9nb3qykand this is why it was filmed: https://capturedlightning.com/frames/longarc.htm#500_kV_SwitchN

4coder editor is different | Allen Webster
Allen WebsterX: https://x.com/AllenWebster4thWebsite: https://mr4th.com/softwareYoutube: https://www.youtube.com/@Mr4thProgrammingTwitch: https://www.twitch.tv/Mr4thDimentionWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Yout

Why Assassin's Creeds share monorepo | Nicolas Lopez
Nicolas Lopez - engine architect at Ubisoft (Assassin's Creed) X: https://x.com/Nicolas_Lopez_Anvil Rendering Architecture: https://www.youtube.com/watch?v=CcYq18bkvyURendering Shadows in Assassin's Creed: https://www.youtube.com/watch?v=yj5pYktC3X8&t Lots of talking points revolve around latest Assassin’s Creed Shadows: https://store.steampowered.com/app/3159330/Assassins_Creed_Shadow

Deep dive on profilers! | Dennis (Telemetry) & Ritesh (Superluminal)
Welcome to our chat on profilers! What's a sampling profiler and what's an instrumentation based profiler? Which one is better and when? Dennis Gustafsson, the original author of RAD Telemetry profiler (!) and Ritesh Oedayrajsingh Varma, who is making Superluminal (!) have joined me to discuss these tools! Highly technical, in-depth discussion on profilers from the people closest to the ma

Mārtiņš Možeiko | Understanding Before Programming
Mārtiņš MožeikoGitHub: https://github.com/mmozeikoStack Overflow: https://stackoverflow.com/users/675078/m%C4%81rti%C5%86%C5%A1-mo%C5%BEeikoBlueSky: https://bsky.app/profile/martins.ninjaMastodon: https://mastodon.gamedev.place/@mmozeikoScreen recording utility - wcap: https://wcap.handmade.network/Code: https://github.com/mmozeiko/wcapOld C++ profiler - Cxx: https://github.com/mmozeiko/CxxProfile

Tyler Glaiel & Edmund McMillen | Endless Design Space in Mewgenics
Wishlist Mewgenics!https://store.steampowered.com/app/686060/Mewgenics/Tyler GlaielWebsite: https://www.glaielgames.com/Blog: https://blog.tylerglaiel.com/X: https://x.com/TylerGlaielEdmund McMillenX: https://x.com/edmundmcmillen?lang=enYoutube: https://www.youtube.com/@souldescen Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/

Dear ImGui | On UI Architecture with Omar Cornut
Omar CornutDear ImGui: https://www.dearimgui.com/GitHub: https://github.com/ocornutX: https://x.com/ocornut?lang=enWebsite: https://www.miracleworld.net/ Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.you

Game Architectures with Alex Evans and Anton Mikhailov
Alex EvansX: https://x.com/mmalexAlex’s Synthesizer: https://plinkysynth.com/Anton MikhailovX: https://x.com/antovskyAnton’s Calculator - Naut: https://antovsky.itch.io/naut Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Yout

Version Control that doesn't suck | Nuno Afonso
Hey! Nuno Afonso is the sole author of Ark (https://ark-vcs.com) - VCS for games, or for any project that needs to handle binary files really :) I am quite happy that Nuno agreed to talk to me after a bit of hesitation at first! He's extremely fun to talk to, he knows lots of pain of AAA game industry with source control and he made Ark as a response!He also made a live demo for us, right here

Dan Schmidt | Behind Great Games
Dan SchmidtBlog: https://dfan.org/blog/Bsky: https://bsky.app/profile/dfan.bsky.social Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/d

Programming UI
Nic BarkerWebsite: https://www.nicbarker.com/Github: https://github.com/nicbarkerClay: https://www.nicbarker.com/clayYouTube: https://www.youtube.com/@nicbarkeragainX: https://x.com/nicbarkeragainAnton MikhailovX: https://x.com/antovskyMonsumoTV: https://monsumo.tv/Ramon SantamariaRaylib: https://www.raylib.com/Github: https://github.com/raysan5/raylibX: https://x.com/raysan5Surprise, surprise!R

Patrick Traynor | The Hidden Structure of Puzzles
Patrick TraynorWebsite: https://cwpat.me/about/I wanna try a collab: https://delicious-fruit.com/ratings/game_details.php?id=15369Twitch: https://www.twitch.tv/patrickgh3X: https://x.com/clockworkpatBluesky: https://bsky.app/profile/cwpat.meWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: htt

Wassim Alhajomar | When Medicine Meets Programming
Wassim AlhajomarX: https://x.com/wassimulatorGitHub: https://github.com/wassimulatorWebsite: https://wassimulator.com/about.htmlProgramming Vehicles in Games: https://wassimulator.substack.com/Art: https://www.artstation.com/wassimulatorWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https:/

Tim Bekkers | You Should Push These Buttons
Tim BekkersX: https://x.com/frycandleWebsite: https://frycandle.com/itch.io: https://frycandle.itch.io/Steam: https://store.steampowered.com/app/2299940/The_Button_Effect/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube

Casey Muratori on Legendary Handmade Hero!
Casey MuratoriHandmade Hero: https://handmadehero.orgComputer Enhance: https://www.computerenhance.comWebsite: https://caseymuratori.com/X: https://x.com/cmuratori?lang=enYouTube: https://www.youtube.com/@MollyRocketIntroduction to HH: https://www.youtube.com/watch?v=F3ntGDm6hOs&list=PLEMXAbCVnmY6RverunClc_DMLNDd3ASRp&ab_channel=MollyRocketWookash PodcastShow links: https://podcasters.spot

Eskil Steenberg | C is All You Need
Eskil SteenbergTwitch:https://www.twitch.tv/quel_solaarWebsite: https://www.quelsolaar.com/about/index.htmlDependable C: https://dependablec.org/Unravel: https://unravel.org/Bsky: https://bsky.app/profile/quelsolaar.bsky.socialX: https://x.com/EskilSteenberg?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5EauthorYoutube: https://www.youtube.com/user/eskilsteenbergWookash PodcastShow links: https://

Ryan Fleury & Ginger Bill | Deciding the Fate of C Language
Ginger BillX: https://x.com/thegingerbill?lang=enOdin: https://odin-lang.org/Odin Book by Karl Zylinski: https://zylinski.itch.io/odinbookRyan FleuryX: https://x.com/ryanjfleury?lang=enRAD Debugger (Open Source): https://github.com/EpicGamesExt/raddebuggerRyan's blog Digital Grove: https://www.rfleury.com/aboutWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify:

TJ on Neovim, Wild Tech Jobs, and Life
TJYouTube: https://www.youtube.com/@teej_dv/videosTwitch: https://www.twitch.tv/teej_dvX: https://x.com/teej_dvSsh: terminal.shopWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3a

Jimmy Lefevre | The Ridiculous World of Text
Jimmy LefevreText Shape Library: https://github.com/JimmyLefevre/kbBlog: https://www.newroadoldway.com/index.htmlX: https://x.com/jimmy__lefevreWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/c

Alice Ryhl | What About Rust?
Alice RyhlBlog: https://ryhl.io/Github: https://github.com/darksonnLinkedIn: https://www.linkedin.com/in/aliceryhl/Tokio: https://tokio.rs/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channe

Justin Keyes | Neovim’s Architecture
Justin KeyesBlog: https://sink.io/Github: https://github.com/justinmkX: https://x.com/justinmk?lang=enYoutube: https://www.youtube.com/@justinkzWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/c

Etay Meiri | Math Behind Realtime Graphics
Etay Meiri joins me to talk about real-time graphics, performance, and teaching OpenGL online. From integrated GPUs to shaders and the tradeoffs between Vulkan and OpenGL — this is a deep dive into the math, mindset, and challenges behind graphics programming. If you want to know what it takes to teach complex topics simply and how today’s tools are reshaping the graphics pipeline — join us!Websit

Sean Barrett | Legendary Software Rendering Era
Legendary graphics programmer Sean Barrett shares his remarkable journey — starting in early game development, pushing graphics boundaries at Looking Glass Studios, and later creating the iconic STB libraries. We explore everything from postscript printers to portal engines and pioneering indie game jams. This episode dives deep into the technical craft and creative mindset behind some of the most

Carson Gross | Fixing the Web?
In this episode Carson Gross – creator of htmx, joins me to reflect on the evolution of the web, the pitfalls of modern frameworks, and why simplicity still matters. We cover his programming roots, his teaching experience, the philosophy behind htmx, and his strong opinions on abstraction, complexity, and testing. Join us!HTMX book (free digital version!) https://hypermedia.systems/Mentioned blog:

Anton Mikhailov | Stay True to Code Performance
Anton Mikhailov has worked on everything from PS Move to PSVR and Dreams, pushing hardware further than most thought possible. We talk about motion tracking, low-level programming, differences in working for AAA game industry and big tech like Google, and what it really takes to ship high-performance code. Join us!X: https://x.com/antovskyMonsumo TV: https://monsumo.tv/ - CHECK OUT!Wookash Podcast

Nic Barker | Why Use C for UI Library?
Nic Barker is a self-taught programmer who went from web development to building Clay, a fast UI layout library in C. We talk about how he got started, his journey into low-level programming, the challenges of building tools, and what makes great software. Join us!NicWebsite: https://www.nicbarker.com/Github: https://github.com/nicbarkerClay: https://www.nicbarker.com/clayYouTube: https://www.yout

Greg Kroah-Hartman | How Does Linux Work?
Greg Kroah-Hartman is one of the most influential Linux kernel maintainers, responsible for subsystems like USB, TTY, and the stable branch. We talk about how he got started, how Linux development really works, the future of Linux, and what it takes to become a contributor. Join us!Greg:Website: http://www.kroah.com/log/Github: https://github.com/gregkh?tab=overview&from=2009-12-01&to=2009

Nuno Leiria | Creating Games Should Be More Fun
Join Nuno Leiria, the creator of Nilo, a new web-first (WebAssembly) game engine that uses genAI to help you create your game. We talk about why building games should feel as joyful as playing them, and how Nilo could help the next generation of creators get started.Nilo:Website: https://www.nilo.io/Discord: https://discord.com/invite/p3GM48mrXtX: https://x.com/NiloTechIncLinkedIn: https://www.lin

Marcin Undak | Inside AAA Game Engine
Join Marcin Undak, engine lead for Diablo at Blizzard! We talk about game engines and Blizzard and how they differ from other solutions like Unreal, as well as how to think of game production, and what should you do to get a job at a AAA game studio! :) Join us!Diablo IV Expansion - Vessel of Hatred!https://diablo4.blizzard.com/en-us/Wookash PodcastShow links: https://podcasters.spotify.com/pod/sh

Andreas Kling | Can You Build a Web Browser?
What does it really take to build a web browser from scratch? In this in-depth interview, Andreas Kling — the creator of the Ladybird browser and SerenityOS — shares his journey from working at Apple to founding an independent, open-source browser project completely free from corporate influence. We explore the surprising complexity behind rendering web pages, handling JavaScript, and building a m

Inside Unity Build Systems | Tomas Jakubauskas
Tomas Jakubauskas shares his journey from early programming experiments to helping shape Unity's build systems and testing infrastructure. In this episode, we explore how game engines evolve behind the scenes, what it takes to support hundreds of platforms, and why automation became a core focus of his work.Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: htt

On math, shaders and burnout with Freya Holmér!
Freya Holmér has spent over a decade bridging the worlds of art and code — making tools, teaching math and shaders, and now building a brand new 3D modeling app for game developers. In this episode, she shares what it’s like to juggle creative burnout, perfectionism, and multiple ambitious projects at once. From Unity plugins like “Shapes” and “ShaderForge” to her deep skepticism of generative AI,

Painting with Math | Inigo Quilez
Inigo Quilez is a pioneer in creative coding, known for using pure mathematics to render stunning 3D visuals. In this episode, he shares how his unique path took him from demo scenes to Pixar, where he built tools to grow entire forests with code. We dive into his work on Shadertoy, why he created Quill for VR art, and his thoughts on C++, artistic expression, and building powerful tools for artis

Why D Programming Language? | Lewis Nicolle
What happens when a AAA developer walks away from big studios to build his own game from scratch in a language most developers have never touched?In this episode, we explore the journey behind Art of Reflection, a first-person puzzle game built in D. Lewis shares why he chose this unconventional language, how systems thinking shaped his design, and what it really takes to build something solo for

Design Meets Performance | Vjekoslav Krajačić
In this interview, I talk with the developer behind File Pilot — a modern, fast, and customizable alternative to the default Windows File Explorer. We take a closer look at the motivations behind building it from scratch in C, the design philosophy that prioritizes simplicity and speed, and the technical challenges along the way.He shares his experience moving away from traditional OOP, building a

Highly anticipated Mewgenics! | Tyler Glaiel
This time I was joined by Tyler Glaiel – a sharp and hilarious programmer who's been making games for over two decades. We talk about his early days making games in Flash, building a custom game engine in C++ for The End is Nigh and the upcoming Mewgenics. Tyler shares what it took to reimplement Flash tech from scratch, his gripes with modern engines like Unity, and why he chooses SVN over Git!Ty

If you're serious about programming, listen to Stewart Lynch!
Hear the story of Stewart Lynch — the solo developer behind 10x Editor, a lightning-fast C++ code editor built to handle massive projects. We dive into his background in game development, his time at Climax and Lionhead, and why he decided to create his own editor from scratch. Stewart shares his philosophy on performance, simplicity, and more!10x Editor Website: https://10xeditor.com/Mastodon: ht

How realtime physics engines are made with Dennis Gustafsson!
Please welcome Dennis! He's an accomplished engineer building physics engines and physics based games from scratch! This means he's often doing graphics from scratch as well, so he's well versed in rendering technology as well! We talk a lot about his work, physics engines, mobile games he made like Sprinkle and Smash Hit, but also large productions like Teardown! You can learn a lot b

Aras Pranckevičius on Unity Engine internals and company!
Hear the stories about Unity - engine and company from its first hire: Aras Pranckevičius! We talk about how did he end up working for Unity, how the company and culture changed over the years, what is the design for a lot of Unity systems like DOTS and Rendering Pipelines, and more!Wesbite: https://aras-p.info/Note the awesome blog: https://aras-p.info/blog/Mastodon: https://mastodon.gamedev.plac
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