
Wookash Podcast
Technical conversations with inspiring figures about programming, game engines, graphics, and more.
Episodes
Why C++ Keeps Getting Bigger
Bryce Adelstein LelbachX: https://x.com/blelbachGitHub: https://github.com/brycelelbachADSP: The Podcast: https://adspthepodcast.com/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J
Implementing File Pilot feature on stream!
Vjekoslav KrajačićFile Pilot: https://filepilot.tech/Handmade: https://filepilot.handmade.network/YouTube: https://www.youtube.com/channel/UCSZsgOOTYWadgPR-Ajxn86QX: https://x.com/vkrajacicWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/i
The code architecture of Mewgenics | Tyler Glaiel
Tyler GlaielMewgenics: https://store.steampowered.com/app/686060/Mewgenics/Tyler’s Website: https://www.glaielgames.com/Blog: https://blog.tylerglaiel.com/X: https://x.com/TylerGlaielWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id16831
Cameron DaCamara on his cool code editor - fred
Cameron DaCamaraFred Editor: https://fred-dev.tech/LinkedIn: https://www.linkedin.com/in/cameron-dacamara-48360565/Blog: https://cdacamar.github.io/about/Microsoft Blog: https://devblogs.microsoft.com/cppblog/author/cadacama/GitHub: https://github.com/cdacamarWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Can this C code survive Anton’s review?
Reviewed game repository: https://github.com/yudkowsky/cereusAnton MikhailovX: https://x.com/antovskyAnton’s Calculator - Naut: https://antovsky.itch.io/nautWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.
Sean Barrett | Making a game in Visual Studio from 1997
Sean BarrettWebsite:https://nothings.org/Thief engine post: https://nothings.org/gamedev/thief_rendering.htmlGithub: https://github.com/nothingsBluesky: https://bsky.app/profile/nothings.bsky.socialX: https://x.com/nothingsYoutube: https://www.youtube.com/user/silverspaceship/videosWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show
Sebastian Aaltonen on rendering
Sebastian AaltonenX: https://x.com/SebAaltonenWebsite: https://www.sebastianaaltonen.com/GitHub: https://github.com/sebbbiWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0Eu
Valentin Ignatev on Jai, Macros, and Metaprogramming
Valentin IgnatevX: https://x.com/valigoYouTube: https://www.youtube.com/@valigotechGitHub: https://github.com/valignatevTwitch: https://www.twitch.tv/valigoWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.y
The Moment Programming Clicked | Fabien Giesen
Link to the first part of the discussion: Compression Isn’t Just About Size | Fabian GiesenFabien GiesenX: https://x.com/rygorous?lang=enThe Ryg Blog: https://fgiesen.wordpress.com/GitHub: https://github.com/rygorousYouTube: https://www.youtube.com/channel/UCcRaa0AcYX32c0m8wJJHNWg/videosWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com
Valentin Ignatev | AI, jai, and the Future of Programming
Valentin IgnatevX: https://x.com/valigoYouTube: https://www.youtube.com/@valigotechGitHub: https://github.com/valignatevTwitch: https://www.twitch.tv/valigoWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.y
Compression Flavours | Fabian Giesen
Fabien GiesenX: https://x.com/rygorous?lang=enThe Ryg Blog: https://fgiesen.wordpress.com/GitHub: https://github.com/rygorousYouTube: https://www.youtube.com/channel/UCcRaa0AcYX32c0m8wJJHNWg/videosWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-p
GPU Texture Compression Explained
Ignacio CastañoLucidon: https://ludicon.com/castano/Spark: https://ludicon.com/spark/Spark.js: https://ludicon.com/sparkjs/Mastodon: https://mastodon.gamedev.place/@castanoBlog: https://www.ludicon.com/castano/blog/GitHub: https://github.com/castanoWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podca
We Reviewed My First Game Code
Anton MikhailovX: https://x.com/antovskyAnton’s Calculator - Naut: https://antovsky.itch.io/nautWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anch
Mark Healey | From LittleBigPlanet to Dreams
Mark HealeyX: https://x.com/marcoshealeyWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_pod
Code Review of Anton’s 2008 C++
Anton MikhailovX: https://x.com/antovskyAnton’s Calculator - Naut: https://antovsky.itch.io/nautWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anch
Can Fiddling With Meshes Improve Game’s Performance?
Arseny KapoulkineMastadon: https://mastodon.gamedev.place/@zeuxX: https://x.com/zeuxcg?lang=enGitHub: https://github.com/zeuxBlog: https://zeux.io/about/YouTube: https://www.youtube.com/@zeuxcgWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podca
Mike Turitzin | SDF game engine? | Mike Turitzin
Link to Mentioned Mike’s Video on SDF Engine: https://www.youtube.com/watch?v=il-TXbn5iMAMike TuritzinWebsite: https://miketuritzin.com/X: https://x.com/miketuritzin?lang=enLinkedIn: https://www.linkedin.com/in/michael-turitzin-b005928/GitHub:https://github.com/miketuritzinYoutube: https://www.youtube.com/@Mike-TuritzinWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Why Did You Start a Podcast?
Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
How Fil-C Works
Filip PizłoFil C Website: https://fil-c.orgFil C GitHub: https://github.com/pizlonator/fil-cWebsite: http://www.filpizlo.com/X: https://x.com/filpizlo?lang=enYoutube: https://www.youtube.com/@pizlonatorCasey MuratoriHandmade Hero: https://handmadehero.orgComputer Enhance: https://www.computerenhance.comWebsite: https://caseymuratori.com/X: https://x.com/cmuratori?lang=enYouTube: / @mollyrocket
Delaney Gillilian | What Happens When You Question Web Defaults
Delaney GillilanX: https://x.com/DelaneyGillilanDatastar: https://data-star.dev/GitHub: https://github.com/delaneyjWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt7
Alex Evans | Building Hardware One Step at a Time
Alex EvansX: https://x.com/mmalexAlex’s Synthesizer: https://plinkysynth.com/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/po
Chuck Jazdzewski on making new UI paradigms
Chuck JazdzewskiX: https://x.com/chuckjazGitHub: https://github.com/chuckjaz Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/po
Anton’s Lesson on State Management in C++
Anton MikhailovX: https://x.com/antovskyAnton’s Calculator - Naut: https://antovsky.itch.io/naut Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anc
Passion for programming and life | Sander J. Skjegstad
Hey! Every time I talk to Sander, I'm amazed how much passion & and positive energy he has :) I love to hang out with him, and was a lot of fun to finally sit down for a podcast with Sander! We talk about his rocky studies, programming, audio, working on movie sets, organizing BSC & more!https://x.com/SanderSkjegstadSee his BSC talk here - incredible spectacle, best talk IMO!https://ww
Jonathan Blow on upcoming game, jai programming, and more!
Hey! Jonathan Blow joined me one more time to talk about Order of The Sinking Star as well as jai and more! Wishlist Order of the Sinking Star here!https://store.steampowered.com/app/499170/Order_of_the_Sinking_Star/https://x.com/SinkingStarGamehttps://x.com/Jonathan_Blowhttps://twitch.tv/j_blowWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spo
Jan Wilczek | The Engineering Side of Sound
Jan WilczekWebsite:https://thewolfsound.com?utm_source=wookash-podcast-87&utm_medium=podcastWolfSound Academy Course: https://www.wolfsoundacademy.com/dsp?utm_source=wookash-podcast-87&utm_medium=podcastJuce C++ Framework Course: https://www.wolfsoundacademy.com/juce?utm_source=wookash-podcast-87&utm_medium=podcastGitHub: https://github.com/JanWilczekYouTube: https://www.youtube.com/ch
[Video] GingerBill designs AsyncIO for Odin live
Hey! GingerBill - the author of Odin programming language - has joined me for a live coding session. He designed AsyncIO module for Odin, and we talked about how you can do it on various OSes, as well as more stuff like coloring functions (for the case of async / await features of some langauges). Enjoy!https://odin-lang.org/https://www.gingerbill.org/Wookash PodcastShow links: https://podcasters.
Charlie Malmqvist | Performance Without Tricks
Charlie MalmqvistX: https://x.com/CharlieMQV?lang=enWebsite: https://charliemqv.com/Donation link: https://charliemqv.com/supportGitHub: https://github.com/asbottDiscord: https://discord.com/invite/KySQRAE2RvWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcas
Ben Visness | New paradigm for web development
Ben VisnessBlog: https://bvisness.me/GitHub: https://github.com/bvisnessX: https://x.com/its_bvisness?lang=enWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS:
Andreas Fredriksson on Shipping Games
Andreas FredrikssonLEGENDARY Amiga Demo - EON https://www.youtube.com/watch?v=iD9xk3SDSYcBlog: https://deplinenoise.wordpress.com/GitHub: https://github.com/deplinenoiseGDC 2017 Cache Simulator: https://www.youtube.com/watch?v=SZOr0m-K5PQC# to Machine Code: https://www.youtube.com/watch?v=NF6kcNS6U80Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://ope
Fabian Giesen | The Part That Nobody Teaches
Fabian GiesenX: https://x.com/rygorous?lang=enThe Ryg Blog: https://fgiesen.wordpress.com/GitHub: https://github.com/rygorousYouTube: https://www.youtube.com/channel/UCcRaa0AcYX32c0m8wJJHNWg/videosFabian’s addendum:This is a 500kV switch disconnecting under load https://www.youtube.com/watch?v=GMbN9nb3qykand this is why it was filmed: https://capturedlightning.com/frames/longarc.htm#500_kV_SwitchN
4coder editor is different | Allen Webster
Allen WebsterX: https://x.com/AllenWebster4thWebsite: https://mr4th.com/softwareYoutube: https://www.youtube.com/@Mr4thProgrammingTwitch: https://www.twitch.tv/Mr4thDimentionWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Yout
Why Assassin's Creeds share monorepo | Nicolas Lopez
Nicolas Lopez - engine architect at Ubisoft (Assassin's Creed) X: https://x.com/Nicolas_Lopez_Anvil Rendering Architecture: https://www.youtube.com/watch?v=CcYq18bkvyURendering Shadows in Assassin's Creed: https://www.youtube.com/watch?v=yj5pYktC3X8&t Lots of talking points revolve around latest Assassin’s Creed Shadows: https://store.steampowered.com/app/3159330/Assassins_Creed_Shadow
Deep dive on profilers! | Dennis (Telemetry) & Ritesh (Superluminal)
Welcome to our chat on profilers! What's a sampling profiler and what's an instrumentation based profiler? Which one is better and when? Dennis Gustafsson, the original author of RAD Telemetry profiler (!) and Ritesh Oedayrajsingh Varma, who is making Superluminal (!) have joined me to discuss these tools! Highly technical, in-depth discussion on profilers from the people closest to the ma
Mārtiņš Možeiko | Understanding Before Programming
Mārtiņš MožeikoGitHub: https://github.com/mmozeikoStack Overflow: https://stackoverflow.com/users/675078/m%C4%81rti%C5%86%C5%A1-mo%C5%BEeikoBlueSky: https://bsky.app/profile/martins.ninjaMastodon: https://mastodon.gamedev.place/@mmozeikoScreen recording utility - wcap: https://wcap.handmade.network/Code: https://github.com/mmozeiko/wcapOld C++ profiler - Cxx: https://github.com/mmozeiko/CxxProfile
Tyler Glaiel & Edmund McMillen | Endless Design Space in Mewgenics
Wishlist Mewgenics!https://store.steampowered.com/app/686060/Mewgenics/Tyler GlaielWebsite: https://www.glaielgames.com/Blog: https://blog.tylerglaiel.com/X: https://x.com/TylerGlaielEdmund McMillenX: https://x.com/edmundmcmillen?lang=enYoutube: https://www.youtube.com/@souldescen Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/
Dear ImGui | On UI Architecture with Omar Cornut
Omar CornutDear ImGui: https://www.dearimgui.com/GitHub: https://github.com/ocornutX: https://x.com/ocornut?lang=enWebsite: https://www.miracleworld.net/ Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.you
Game Architectures with Alex Evans and Anton Mikhailov
Alex EvansX: https://x.com/mmalexAlex’s Synthesizer: https://plinkysynth.com/Anton MikhailovX: https://x.com/antovskyAnton’s Calculator - Naut: https://antovsky.itch.io/naut Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Yout
Version Control that doesn't suck | Nuno Afonso
Hey! Nuno Afonso is the sole author of Ark (https://ark-vcs.com) - VCS for games, or for any project that needs to handle binary files really :) I am quite happy that Nuno agreed to talk to me after a bit of hesitation at first! He's extremely fun to talk to, he knows lots of pain of AAA game industry with source control and he made Ark as a response!He also made a live demo for us, right here
Dan Schmidt | Behind Great Games
Dan SchmidtBlog: https://dfan.org/blog/Bsky: https://bsky.app/profile/dfan.bsky.social Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/d
Programming UI
Nic BarkerWebsite: https://www.nicbarker.com/Github: https://github.com/nicbarkerClay: https://www.nicbarker.com/clayYouTube: https://www.youtube.com/@nicbarkeragainX: https://x.com/nicbarkeragainAnton MikhailovX: https://x.com/antovskyMonsumoTV: https://monsumo.tv/Ramon SantamariaRaylib: https://www.raylib.com/Github: https://github.com/raysan5/raylibX: https://x.com/raysan5Surprise, surprise!R
Patrick Traynor | The Hidden Structure of Puzzles
Patrick TraynorWebsite: https://cwpat.me/about/I wanna try a collab: https://delicious-fruit.com/ratings/game_details.php?id=15369Twitch: https://www.twitch.tv/patrickgh3X: https://x.com/clockworkpatBluesky: https://bsky.app/profile/cwpat.meWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: htt
Wassim Alhajomar | When Medicine Meets Programming
Wassim AlhajomarX: https://x.com/wassimulatorGitHub: https://github.com/wassimulatorWebsite: https://wassimulator.com/about.htmlProgramming Vehicles in Games: https://wassimulator.substack.com/Art: https://www.artstation.com/wassimulatorWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https:/
Tim Bekkers | You Should Push These Buttons
Tim BekkersX: https://x.com/frycandleWebsite: https://frycandle.com/itch.io: https://frycandle.itch.io/Steam: https://store.steampowered.com/app/2299940/The_Button_Effect/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube
Casey Muratori on Legendary Handmade Hero!
Casey MuratoriHandmade Hero: https://handmadehero.orgComputer Enhance: https://www.computerenhance.comWebsite: https://caseymuratori.com/X: https://x.com/cmuratori?lang=enYouTube: https://www.youtube.com/@MollyRocketIntroduction to HH: https://www.youtube.com/watch?v=F3ntGDm6hOs&list=PLEMXAbCVnmY6RverunClc_DMLNDd3ASRp&ab_channel=MollyRocketWookash PodcastShow links: https://podcasters.spot
Eskil Steenberg | C is All You Need
Eskil SteenbergTwitch:https://www.twitch.tv/quel_solaarWebsite: https://www.quelsolaar.com/about/index.htmlDependable C: https://dependablec.org/Unravel: https://unravel.org/Bsky: https://bsky.app/profile/quelsolaar.bsky.socialX: https://x.com/EskilSteenberg?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5EauthorYoutube: https://www.youtube.com/user/eskilsteenbergWookash PodcastShow links: https://
Ryan Fleury & Ginger Bill | Deciding the Fate of C Language
Ginger BillX: https://x.com/thegingerbill?lang=enOdin: https://odin-lang.org/Odin Book by Karl Zylinski: https://zylinski.itch.io/odinbookRyan FleuryX: https://x.com/ryanjfleury?lang=enRAD Debugger (Open Source): https://github.com/EpicGamesExt/raddebuggerRyan's blog Digital Grove: https://www.rfleury.com/aboutWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify:
TJ on Neovim, Wild Tech Jobs, and Life
TJYouTube: https://www.youtube.com/@teej_dv/videosTwitch: https://www.twitch.tv/teej_dvX: https://x.com/teej_dvSsh: terminal.shopWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3a
Jimmy Lefevre | The Ridiculous World of Text
Jimmy LefevreText Shape Library: https://github.com/JimmyLefevre/kbBlog: https://www.newroadoldway.com/index.htmlX: https://x.com/jimmy__lefevreWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/c
Alice Ryhl | What About Rust?
Alice RyhlBlog: https://ryhl.io/Github: https://github.com/darksonnLinkedIn: https://www.linkedin.com/in/aliceryhl/Tokio: https://tokio.rs/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channe
Justin Keyes | Neovim’s Architecture
Justin KeyesBlog: https://sink.io/Github: https://github.com/justinmkX: https://x.com/justinmk?lang=enYoutube: https://www.youtube.com/@justinkzWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/c
Etay Meiri | Math Behind Realtime Graphics
Etay Meiri joins me to talk about real-time graphics, performance, and teaching OpenGL online. From integrated GPUs to shaders and the tradeoffs between Vulkan and OpenGL — this is a deep dive into the math, mindset, and challenges behind graphics programming. If you want to know what it takes to teach complex topics simply and how today’s tools are reshaping the graphics pipeline — join us!Websit
Sean Barrett | Legendary Software Rendering Era
Legendary graphics programmer Sean Barrett shares his remarkable journey — starting in early game development, pushing graphics boundaries at Looking Glass Studios, and later creating the iconic STB libraries. We explore everything from postscript printers to portal engines and pioneering indie game jams. This episode dives deep into the technical craft and creative mindset behind some of the most
Carson Gross | Fixing the Web?
In this episode Carson Gross – creator of htmx, joins me to reflect on the evolution of the web, the pitfalls of modern frameworks, and why simplicity still matters. We cover his programming roots, his teaching experience, the philosophy behind htmx, and his strong opinions on abstraction, complexity, and testing. Join us!HTMX book (free digital version!) https://hypermedia.systems/Mentioned blog:
Anton Mikhailov | Stay True to Code Performance
Anton Mikhailov has worked on everything from PS Move to PSVR and Dreams, pushing hardware further than most thought possible. We talk about motion tracking, low-level programming, differences in working for AAA game industry and big tech like Google, and what it really takes to ship high-performance code. Join us!X: https://x.com/antovskyMonsumo TV: https://monsumo.tv/ - CHECK OUT!Wookash Podcast
Nic Barker | Why Use C for UI Library?
Nic Barker is a self-taught programmer who went from web development to building Clay, a fast UI layout library in C. We talk about how he got started, his journey into low-level programming, the challenges of building tools, and what makes great software. Join us!NicWebsite: https://www.nicbarker.com/Github: https://github.com/nicbarkerClay: https://www.nicbarker.com/clayYouTube: https://www.yout
Greg Kroah-Hartman | How Does Linux Work?
Greg Kroah-Hartman is one of the most influential Linux kernel maintainers, responsible for subsystems like USB, TTY, and the stable branch. We talk about how he got started, how Linux development really works, the future of Linux, and what it takes to become a contributor. Join us!Greg:Website: http://www.kroah.com/log/Github: https://github.com/gregkh?tab=overview&from=2009-12-01&to=2009
Nuno Leiria | Creating Games Should Be More Fun
Join Nuno Leiria, the creator of Nilo, a new web-first (WebAssembly) game engine that uses genAI to help you create your game. We talk about why building games should feel as joyful as playing them, and how Nilo could help the next generation of creators get started.Nilo:Website: https://www.nilo.io/Discord: https://discord.com/invite/p3GM48mrXtX: https://x.com/NiloTechIncLinkedIn: https://www.lin
Marcin Undak | Inside AAA Game Engine
Join Marcin Undak, engine lead for Diablo at Blizzard! We talk about game engines and Blizzard and how they differ from other solutions like Unreal, as well as how to think of game production, and what should you do to get a job at a AAA game studio! :) Join us!Diablo IV Expansion - Vessel of Hatred!https://diablo4.blizzard.com/en-us/Wookash PodcastShow links: https://podcasters.spotify.com/pod/sh
Andreas Kling | Can You Build a Web Browser?
What does it really take to build a web browser from scratch? In this in-depth interview, Andreas Kling — the creator of the Ladybird browser and SerenityOS — shares his journey from working at Apple to founding an independent, open-source browser project completely free from corporate influence. We explore the surprising complexity behind rendering web pages, handling JavaScript, and building a m
Inside Unity Build Systems | Tomas Jakubauskas
Tomas Jakubauskas shares his journey from early programming experiments to helping shape Unity's build systems and testing infrastructure. In this episode, we explore how game engines evolve behind the scenes, what it takes to support hundreds of platforms, and why automation became a core focus of his work.Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: htt
On math, shaders and burnout with Freya Holmér!
Freya Holmér has spent over a decade bridging the worlds of art and code — making tools, teaching math and shaders, and now building a brand new 3D modeling app for game developers. In this episode, she shares what it’s like to juggle creative burnout, perfectionism, and multiple ambitious projects at once. From Unity plugins like “Shapes” and “ShaderForge” to her deep skepticism of generative AI,
Painting with Math | Inigo Quilez
Inigo Quilez is a pioneer in creative coding, known for using pure mathematics to render stunning 3D visuals. In this episode, he shares how his unique path took him from demo scenes to Pixar, where he built tools to grow entire forests with code. We dive into his work on Shadertoy, why he created Quill for VR art, and his thoughts on C++, artistic expression, and building powerful tools for artis
Why D Programming Language? | Lewis Nicolle
What happens when a AAA developer walks away from big studios to build his own game from scratch in a language most developers have never touched?In this episode, we explore the journey behind Art of Reflection, a first-person puzzle game built in D. Lewis shares why he chose this unconventional language, how systems thinking shaped his design, and what it really takes to build something solo for
Design Meets Performance | Vjekoslav Krajačić
In this interview, I talk with the developer behind File Pilot — a modern, fast, and customizable alternative to the default Windows File Explorer. We take a closer look at the motivations behind building it from scratch in C, the design philosophy that prioritizes simplicity and speed, and the technical challenges along the way.He shares his experience moving away from traditional OOP, building a
Highly anticipated Mewgenics! | Tyler Glaiel
This time I was joined by Tyler Glaiel – a sharp and hilarious programmer who's been making games for over two decades. We talk about his early days making games in Flash, building a custom game engine in C++ for The End is Nigh and the upcoming Mewgenics. Tyler shares what it took to reimplement Flash tech from scratch, his gripes with modern engines like Unity, and why he chooses SVN over Git!Ty
If you're serious about programming, listen to Stewart Lynch!
Hear the story of Stewart Lynch — the solo developer behind 10x Editor, a lightning-fast C++ code editor built to handle massive projects. We dive into his background in game development, his time at Climax and Lionhead, and why he decided to create his own editor from scratch. Stewart shares his philosophy on performance, simplicity, and more!10x Editor Website: https://10xeditor.com/Mastodon: ht
How realtime physics engines are made with Dennis Gustafsson!
Please welcome Dennis! He's an accomplished engineer building physics engines and physics based games from scratch! This means he's often doing graphics from scratch as well, so he's well versed in rendering technology as well! We talk a lot about his work, physics engines, mobile games he made like Sprinkle and Smash Hit, but also large productions like Teardown! You can learn a lot b
Aras Pranckevičius on Unity Engine internals and company!
Hear the stories about Unity - engine and company from its first hire: Aras Pranckevičius! We talk about how did he end up working for Unity, how the company and culture changed over the years, what is the design for a lot of Unity systems like DOTS and Rendering Pipelines, and more!Wesbite: https://aras-p.info/Note the awesome blog: https://aras-p.info/blog/Mastodon: https://mastodon.gamedev.plac
Daniel Benmergui on Dragonsweeper, Storyteller, and learning design with Jonathan Blow!
This time I was joined by Daniel Benmergui - an indie game developer from Argentina! He made Storyteller, Dragonsweeper, as well as other games that combine art and design creating something unique (like "I wish I were a moon"). This discussion is one of my favorites, Daniel has such a peaceful mind, he's open to ideas and questions, it was an incredible pleasure to talk to him! We talk about game
The lesson in puzzle game design with Matt VanDevander!
I'm joined by Matt who made Taiji - a game exploring puzzles in an abstract way with similarities to the Jonathan Blow's the Witness! Unfortunately, I lost my side of the conversation, so the questions were re-recorded and stitched through the discussion! You can enjoy hilarious bits from Matt!The then-forgotten, now-remembered streamer who played Taiji: Tyler | aliensrockGreat takes on X: https:/
C++ in Neovim on Windows, and custom iOS build pipeline with Ted Bendixson!
Hi! I'm joined by @tedbendixson for the second time now on this channel!I love his work and thought process! We talk about his game Mooselutions and the adventure that it has been to port it to iOS, without using build tools from Apple!https://store.steampowered.com/app/2287140/Mooselutions/https://apps.apple.com/us/app/mooselutions/id6477404960Game Engineering PodcastShow links: https://podcast
Adventure Game Design masterclass with Dave Gilbert!
Listen to Dave Gilbert on how he makes his games, step by step, from the idea to production! Dave is running Wadjet Eye Games for almost 20 years now and have made incredible games focused on narrative with unique sense of humour! Keep an eye on his new, upcoming (as of today) game Old Skies!OLD SKIES on Steam! https://store.steampowered.com/app/1346360/Old_Skies/Unavowed! :) https://store.steampo
Why Odin and raylib is irresistible combo with Karl Zylinski!
I'm joined by Karl Zylinski, who made CAT & ONION with Odin + raylib and has recently written the Odin Book! We talk about his experience, Unreal Engine programming, physics degree and of course, Odin and raylib! Join us!Odin Book: https://zylinski.itch.io/odinbookCAT & ONION on Steam: https://store.steampowered.com/app/2781210/CAT__ONION/Mentioned blog post: https://zylinski.se/posts/solo
important podcast update
Hey! A quick update about the podcast!Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x
On SIMD, cache and CPU internals with the expert Daniel Lemire!
Daniel Lemire, a world class CPU performance expert, professor at Université TÉLUQ (Université du Québec) and the author of open source SIMD libraries has joined me to discuss CPUs and what makes them fast!Daniel's blog: https://lemire.me/blog/Daniel's Github: (top 200 contributor) https://github.com/lemireResources recommended by Daniel:https://www.amazon.ca/Performance-Analysis-Tuning-Modern-CPU
raylib author on library internals and C programming language!
Ramon, the creator of raylib library, joins me to discuss its C code and design! We talk about open source model of development as well! Join us!https://www.raylib.com/https://github.com/raysan5/raylibhttps://x.com/raysan5Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podca
The lesson in puzzle game design with Matt VanDevander!
I'm joined by Matt who made Taiji - a game that explores puzzles in an abstract way with similarities to the Jonathan Blow's the Witness! Unfortunately, I lost my side of the conversation, so the questions were re-recorded and stitched through the discussion! You can enjoy hilarious bits from Matt!The then-forgotten, now-remembered streamer who played Taiji: Tyler | aliensrockGreat takes o
Design of mystery and adventure games with Will from Kini Games!
Will, a writer for the Rise of the Golden Idol (which I adore) is joining me for a discussion on mystery games and point and click adventure games! We talk about his upcoming City of Voices and the influences of adventure games in general!WISHLIST: https://store.steampowered.com/app/3342470/City_of_Voices/Podcast Will mentions: https://open.spotify.com/show/30R5REvknCBprrCrlAYDTWX: https://x.com/g
Raphael Luba on jai compiler internals!
This time I'm joined by Raphael Luba, who is working on jai compiler (upcoming language by Jonathan Blow). This is highly technical and incredibly interesting talk! Raphael is highly experienced programmer, shipped production software in many languages and has a lot of wisdom to offer! Enjoy!
Raphael's company: https://fabman.io/
X: https://x.com/LubaRaphael
Game Engineering Podcast
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