
AnsweRED Podcast by CD PROJEKT RED
This is an official CD PROJEKT RED podcast dedicated to like-minded individuals interested in game development, providing a unique platform for them to gain knowledge from our team representatives’ insights, experiences, and cutting-edge expertise. In the future, we plan to extend invitations to game developers worldwide to establish a platform that fosters inspiring discussions and diverse viewpoints. Let’s begin!
Episodes
#029: Capturing Movement: Performance and Motion Capture
Recording mocap sessions at CDPR means learning how to swim on ropes, work with horses, and get used to wearing those strange sensor-covered suits. Just another normal day in the world of game development! The 29th episode of AnsweRED Podcast is live, and our hosts Paweł Burza, Senior Communication Manager, and Paweł Mielniczuk, Art Director of Project Hadar, invite you behind the scenes of motion
#028: More Than Testing: The Truth About Game QA
You find a bug in the game and then what? In the 28th episode of AnsweRED Podcast, Narrative QA Lead Monika Rokita and Associate QA Director Piotr Tyszko share their perspective on QA — whether it’s only about finding bugs, how to adapt to a project’s various phases, whether the bloopers library is something real, and much more!
#027: From Feedback to Fun: UX Research in Game Development
What happens when behavioral and cognitive psychology meet the game development process? In the 27th episode of AnsweRED Podcast, Joshua Marchand, our UX Research Lead and Dawid Zalewski, Research Operations Coordinator/Senior UX Researcher, dive deep into UX research processes and their role in bringing player feedback into development.
#026: Every Frame Tells a Story: Game Animation
Game animation is where technology, design, and emotions meet. In Episode 26 of AnsweRED Podcast, Dominika Staniaszek and Maciej Pietras share their perspective on gameplay vs cinematic animation, open-world challenges, and the skills every great animator needs.
#025: Beyond the Concept: Giving Life to Characters and Monsters
In the 25th episode of AnsweRED Podcast, together with Natalia Kosonowska, Senior Character Artist, and Marcin Klicki, Character Art Acting Lead, we discover the world of character and monster artists. If you’re interested in the monsters that defined The Witcher, how fashion can be used in worldbuilding, or the importance of creative responsibility and trust in game development, this is definitel
#024: Behind Game Dev Hiring — and a New Podcast Host
In the 24th episode of AnsweRED Podcast, together with Anna Fronckiel, our Recruitment & Employer Branding Director, and Paweł Mielniczuk, Art Director of Project Hadar, our hosts, Sebastian and Paweł explore all sides of recruitment — from building teams and nurturing creative talent, to fostering the culture that keeps RED thriving. Tune in to discover what we look for in candidates, what to avo
#023: From Monuments to Video Games: Sculpting Legacy and Inspiration
In the 23rd episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza welcome Tomasz Radziewicz — a sculptor whose art bridges the worlds of fine art, games, and storytelling. Beyond the world of monuments, Tomasz has brought his artistry into the realm of games and film, working with CD PROJEKT RED and Platige Image on projects that merge craftsmanship with imagination. They di
#022: The Spider-Verse, VFX Mastery, and the Future of Animation
In Episode 22 of AnsweRED Podcast, our hosts Paweł Burza and Sebastian Kalemba are joined by Pav Grochola, FX and Look of Picture Supervisor at Sony Pictures Imageworks. Perhaps best known for his work on the Spider-Man: Into the Spider-Verse series, Pav shares what it means to bring a bold artistic vision to life, his path into FX, what his job really involves, and the lessons he’s learned along
#021: Exploring Unreal Engine and Game Innovation
In the 21st episode of the AnsweRED Podcast, our hosts, Paweł Burza and Sebastian Kalemba are joined by Ari Arnbjörnsson, Senior Software Engineer, Developer Relations at Epic Games, known for his boundless energy and ability to connect complex technology with everyday creative challenges.
#020: Animating Creativity: 'Alike’, Blender, and Teaching the Future
In the 20th episode of the AnsweRED Podcast, our hosts, Paweł Burza and Sebastian Kalemba are joined by Daniel Martínez Lara, Director of Pepe School Land, a unique animation school based in Barcelona.They talk about the power of small-scale teaching, the importance of creative freedom, and how designing tools with artists in mind can reshape entire workflows. Dive deep into the future of 3D anima
#019: Crafting Worlds and Spectacles: Art, VFX, and the Future of Film
In the 19th episode of AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by Alyssa Zarate, Art Director & Environment Supervisor, and Albert Szostkiewicz, VFX Supervisor. They talked about the craft, creativity, and complexity behind visual effects — both in games and film.
#018: Celebrating 10 years of The Witcher 3: Wild Hunt
In our special The Witcher 3: Wild Hunt 10th anniversary episode of AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by Marcin Iwiński, co-founder of CD PROJEKT RED and Adam Badowski, Joint CEO and long-time creative force behind our games. On a sentimental journey back to the Continent, they discuss the most challenging aspects of production, how The Witcher 3: Wild Hunt i
#017: Crafting Worlds and Characters: Art Direction for Baldur's Gate 3 and Batman
In the 17th episode of AnsweRED Podcast, our hosts, Sebastian Kalemba and Paweł Burza, are joined by Alena Dubrovina, Art Director at Larian Studios and Émilie Beauchamp, Associate Art Director at WB Games Montréal. Not only did we hear about their professional experience working on projects like Baldur’s Gate 3 or Gotham Knights, but also about the role of an Art Director in the game dev industry
#016: From Worldbuilding to Immersion: Crafting Universes in Games
In the 16th episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by our Environment Art Director, Michał Janiszewski and Engineering Production Manager (Acting), Jan Hermanowicz. They will take you behind the scenes of what it really takes to create immersive, believable game worlds.
#015: Crafting Emotions: Collaborating with Platige for The Witcher 4 Reveal Trailer
The 15th episode of AnsweRED Podcast is dedicated to the collaboration between CDPR and Platige Image on the making of The Witcher 4 trailer. Our hosts Sebastian Kalemba and Paweł Burza are joined by guests from Platige — Producer Magdalena Rudnicka and Writer/Director Tomek Suwalski. In this episode, we dive into the inspiration behind The Witcher 4 trailer, how the collaboration between the stud
#014: Game Production: Insights from The Witcher 4 and Cyberpunk 2077 Producers
#013: AI vs Fine Arts: Exploring the Relationship Between Technology and Creativity
Dive into the latest episode of the AnsweRED Podcast! Another episode from Promised Land Art Festival, where Sebastian Kalemba and Paweł Burza hosted Björn Hurri, freelance Concept Artist/Art Director and Grzegorz Rutkowski, freelance Illustrator. Both artists shared their professional experience, opinions on using AI in the art industry, and advice for those developing their own style.
#012: The Intersection of 2D Animation and 3D Worlds
Dive into the latest episode of the AnsweRED Podcast!
This one comes from Promised Land Art Festival, where Sebastian Kalemba and Paweł Burza hosted a special guest, Polish-Canadian 2D animator Tina Nawrocki. Best known for her stunning work on “Cuphead”, Tina is a passionate advocate for 2D animation in a world where 3D rules. Not only has she lent her work to video games, but she is also curren
#011: Navigating the World of Freelance and Big Industry Names
The 11th episode of the AnsweRED Podcast just dropped!
This time, we met again at Promised Land Art Festival with our unstoppable hosts, Sebastian Kalemba and Paweł Burza, who were joined by Concept Artist Karla Ortiz and Concept Artist/Illustrator Even Amundsen. Not only did we hear about their professional experience working on projects like Marvel movies or tabletop games, but also about the
#010: Creating Promised Land Art Festival
The AnsweRED podcast moved to Łódź for the one and only Promised Land Art Festival! We’ve lined up a special series of episodes to spotlight the incredible talents attending this event. But what better way to kick things off than by chatting with the visionaries who brought this festival to life?
Welcome to the 10th episode, featuring our Festival Directors — Paweł Mielniczuk, Małgorzata Sawnor,
#009: The Lore of Two Worlds:Cyberpunk vs. Witcher
IIn the ninth episode of the AnsweRED Podcast, our hosts, Sebastian Kalemba and Paweł Burza, are joined by our experts Patrick Mills, Franchise Content Strategy Lead, and Cian Maher, Franchise & Lore Designer.
In this episode, we dive into how our Franchise and Lore team came together and explore the diverse backgrounds of our members. Discover which team member knows The Witcher almost as well as
#008: The Power of Audio in Video Games
In the eight episode of the AnsweRED Podcast, our hosts, Sebastian Kalemba and Paweł Burza, are joined by P.T. Adamczyk, Senior Composer - Coordinator and Mateusz Szymański, Lead Sound Designer.
This episode is packed with insights into the composing and sound design process, including a look at how we made the sounds for GWENT, The Witcher, and Cyberpunk 2077, career tips for those aspiring to
#007: CD PROJEKT RED in Boston
In the seventh episode of the AnsweRED Podcast, our hosts, Sebastian Kalemba and Paweł Burza, are joined by Paweł Sasko, our Associate Game Director and Dan Hernberg, Acting Executive Producer.
This episode is packed with insights, advice, and much more, including conversations about differences in communication styles between Americans and Poles, setting up Project Orion in Boston, book recommen
#006: Games as an Art Form
In the sixth episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by our Art Directors Paweł Mielniczuk and Lucjan Więcek.
Our hosts sat down with Paweł and Lucjan to discuss what comes first: story or art, what are their sources of inspiration, how is an Art Director similar to an orchestra conductor, how do they balance the real world with the world of fantasy
#005: Creative Adaptation in Games
In the fifth episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by English Adaptation Director Borys Pugacz-Muraszkiewicz and Localization Director Mikołaj Szwed.
Our hosts sat down with Borys and Mikołaj to discuss what separates adaptation and localization from translation, how they created the language of Cyberpunk 2077, their thought processes during casti
#004: How Voice Actors Bring Characters to Life?
In the fourth episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by two special guests: Jane Perry, the voice of Rogue, and Minji Chang, who brings Songbird to life in Cyberpunk 2077: Phantom Liberty.
Our hosts sat down with Jane and Minji to discover how they got their start in the industry, what makes voice acting for games different from acting in other proj
#003: Does Business Hamper Creativity?
In the third episode of the AnsweRED Podcast, our hosts, Sebastian Kalemba and Paweł Burza, are joined by Comic Book and Animation Narrative Director Bartosz Sztybor and VP of Business Development Jan Rosner to venture into the land of business development and franchises!
This episode is packed with inspiring thoughts on collaborations of all kinds. Hear about how we choose who we want to partner
#002: What Makes a Great Quest Great?
In the second episode of the AnsweRED Podcast, our hosts Sebastian Kalemba and Paweł Burza are joined by Lead Quest Designer Błażej Augustynek and Narrative Director Philipp Weber to talk about great quests and how to make them! Tune into an insightful discussion about designing morally gray choices, the process of iterating a quest from pen-and-paper into the game engine, whether our devs think o
#001: Creating Captivating Stories
In the first episode, Story Directors Marcin Blacha & Tomasz Marchewka join hosts Sebastian and Paweł to talk about creating captivating stories in our games! Together, they will discuss the role of story in the game development process, collaborating between writers and other developers, and the importance of narrative.
Have you ever wanted to learn more about the people behind Cyberpunk 2077 an
#000: Welcome to the AnsweRED Podcast
This is an official CD PROJEKT RED podcast dedicated to like-minded individuals interested in game development, providing a unique platform for them to gain knowledge from our team representatives’ insights, experiences, and cutting-edge expertise. In the future, we plan to extend invitations to game developers worldwide to establish a platform that fosters inspiring discussions and diverse viewpo
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